Scrum Master & Product Owner & Simulation (SCMPOS)
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Who should attend
You are a project manager or team member, product manager, working in project support or a Scrum team. You want to get a basic understanding about agile project management and Scrum and officially become a Scrum Master or Scrum Product Owner and get the certificates.
You do not need any previous knowledge to participate in the training. All necessary content is taught to you in the training, practical knowledge and experience in SCRUM facilitate the learning objective. To prepare for the training, we strongly recommend reading the official in advance.
In 4 days you will learn the basics of agile project management according to Scrum. This includes the basic principles, the contents, tasks and roles as Scrum Master and Product Owner. During your training, you will acquire the necessary language usage, prepare for the official exams and in the simulation part on the fourth day, you will experience the practice of Scrum and other agile methods.
The training consists of the following theoretical and practical contents, which prepare you in the best possible way for the two official exams and the daily use of Scrum.
Why Agile? - The Agile Manifesto - Scrum - The Three Pillars of Scrum - Scrum Values
The Scrum Team - Product Owner - Development Team - Scrum Master - The Scrum Team in the Environment
Scrum Artefacts - Product Backlog - Definition of Ready - Sprint Target - Sprint Backlog - Definition of Done - Increment
Sprint Events - Sprint Planning - Daily Scrum - Refining the Product Backlog - Sprint Review - Sprint Retrospective
- SCRUM MASTER
8 Aspects of a Scrum Master - What is a "Servant Leader"? - Leading as a Scrum Master - Phases of Team Development - What is effective coaching? - What is a "Facilitator"? - Phases of a Retrospective - Starfish Retrospective - Timeline Retrospective - Glad, Sad, Mad Retrospective - Importance of Meetings for the Scrum Master - What does a Scrum Master teach? - Requirements - Path of Requirements - Burn-down chart - Burn-up chart - The Scrum Master as Mentor - Best Practice in Sprints - Sprint Wall - The Scrum Master as Manager - The Scrum Master as Impediment Remover - Impediment Backlog - Focus - The Scrum Master as Change Agent - 10 Commandments of a Scrum Master
- SCRUM PRODUCT OWNER
Focus of Roles in Scrum - AKVs and the Product Owner - Product Vision - The Kano Model - Disney Method - Agile Product Lifecycle (Agile Onion) - Agile Planning Frequency - Requirements - Requirements Path - Product Backlog - Product Backlog Refinement - Estimating with Story Points - Team Estimation Game - MoSCoW Prioritization - Burn-down chart - Burn-up chart - Product Burn-up - Burn-up fixed scope - Burn-up fixed time - Burn-up fixed time & fixed scope - Sustained velocity and warning signals - Velocity (speed) - Failure to achieve sprint goal
- EXAM PREPARATION FOR PSM 1 & PSPO 1
- SCRUM SIMULATION "AGILE-PARK"
Characteristics of a Good Product Vision - The importance of Product Vision - Creating Personas to represent the target audience - Creating a User Story Map based on the defined Personas - Writing User Stories for the defined Personas and based on the User Story Map - Cutting the sum of requirements into Releases and Sprints - The Scrum Framework in theory and practice - Performing the Scrum Roles Product Owner, Scrum Master and Development Team Member - Experiencing how Scrum can add real value to the business - Increasing the efficiency and effectiveness of the IT department - Improving the work flow of the different teams - Developing personal skills to work best in a Scrum environment - Identifying opportunities and responsibilities for more successful IT projects.
Currently there are no training dates scheduled for this course.